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Bookie
07-03-2010, 11:41
Adrenalin Promotion Night Conflict 2010/1

Day into night scenar evening, various missions throughout the evening culminating in the grande finale battle.

Player registration starts 1515 Pre briefing 1600 games start just after
Location: Thunderball Adventure Games Playing Fields
Fees
Field Fee $20.00

Paint Feild Paint Only
500 round Bag $30.00
2000 Round Case $75.00

All markers will be Chronographed on at 280Fps

for any enquirys plaese conact Bookie on 0274820965

Bookie
25-03-2010, 10:26
Night Conflict 2010/1

Briefing:

1600 hrs (both teams to be assembled by this time)

Teams

Allied Axis of Evil

Summary

At 0900 hrs this morning an intelligence satellite re-entered the atmosphere and crashed in hostile territory. The data on this satellites memory core is curtail to the stability of the region and must be re- obtained, further the satellite has a plutonium fuel cell which has the possibility to be re-engineered to be used as a weapon.

At 1200 hrs a predator drone launched from the carrier battle group off the coast while obtaining critical intelligence date, the satellite uplink has failed and the drone has crashed in the target area, the drones mission recorder holds vital data as to the location of the remains of the crashed satellite.

Mission 1

The predator drone has crashed in cropland within the region the satellite has crash landed.
There is 2 factions in this mission, each faction has two units.

Allied
A Special Forces team has been deployed by Halo Jump to the predators location, This will consist of 10 allied force members. These Special Forces team members have 2 lives and once eliminated twice join the landing force. if tagged can re- enter at the beach landing point. The Special Forces team may have harnesses and pods. After losing a life they must retreat to the predator, touch a part and they re-enter play. (They only have two lives then rejoin the beach force)
A beach landing is taking place with the remainder of your force, all remaining team members not in the initial 10 are to enter the field at the d day point and proceed to the predator location through the hostile forces,
This mission is one by the allied force managing to get 3 team members from the beach landing to the drone and then holding that position for 10 minutes.
All beach landing troops get to enter with 1 pod only in addition to the contents of their hopper, upon being tagged you may re- enter the field at the landing point. You may stop via the staging area to rearm.

Axis of Evil
An imperialist dogs spy satellite has crashed we have captured it and our engineers are trying to divulge its secrets, the snoopy imperialists have been attempting to locate its whereabouts, we believe with one of their fancy unmanned toys they located it, fortunately one of our brothers managed to shoot it down, the trouble is the imperialists approach to reclaim their toys.
A team of axis players (10) is defending the landing zone. These players have 1 lives and may carry pods, their objective is to hold off the assaulting force for as long as possible, once tagged they renter the field from the city, at that point they only may have 1 hopper and one pod and are may assist there axis teammates as they see fit.
5 more axis players start in the bush field north their job is to take the predator drone. They star with hopper and one pod and if tagged re-spawn as bellow.

The remainder of the axis team starts at the city (containers) with the objective of eliminating the allied players holding the drone and to stop further troops reentering.

Should an axis player be eliminated they must leave the field and will be re-introduced into the game by an official at a pre determined period of 4 minutes in the city location.

The axis team wins by taking the drone and holding for 20 minutes.




Mission 2

10 allied troops are held in the container, they have their gear but cannot play until rescued, to be rescued another allied player must enter the container and touch them.
The axis are defending the container (city and surround) they are armed with one hopper and one pod, if tagged they must leave the field and re-enter on 4min intervals, reinsertion point is the north flag station.

Allied rescue force begins at the southern bunker field flag station, they are on recycle and re-enter at that flag station, they may only have 1 hopper and one pod each.
To win the allied team must get 1 of the hostages back to the flag station. Should a hostage be removed they then become part of the rescue force.
Hostages are neutral players while in the container (prison and cannot be tagged, they have markers but may not use them until outside the prison) and then they are no longer neutral.

Axis players start with 5 players guarding the prison the remainder of their force pre deployed throughout the playing area, be aware that the may only pre deploy as south as the northern part of the bunker field and may only have 5 players are deployed in the bunker field, all others must deploy back from this point as players see fit.



Finale Mission 3

From intelligence gathered it has been determined that the satellite is being moved, the Axis forces have inadvertently briefly activated its tracking beacon.

The Axis start in the d-day field bunker defending the satellite they have 10 player defending all have 1 life. The remainder of the axis force are to start in the city (container field) the container field player s cannot start until 8 guards have been eliminated and have returned to the city, the city is the spawn point and all terrorists star with 1 hopper 1 pod.

The entire allied force starts at the d day landing point and has the following objective to capture the satellite and move it to the extraction point which is the south end of the bunker field.

Allied players recycle at the landing point.

All player are allowed 1 hopper and 1 pod max, when recycled they re-enter play.

(Important) There is a 3rd element in this game 5 players will be handpicked to also be in this game, these players are a 3rd faction and their mission is to steal the satellite from either party and generally disrupt, they re-enter the field from the north end bunker field are recycle and have 1 hopper and 1 pod per life. They can win the game by stealing the satellite and taking to the site of the predator crash.
These players at game start can begin anywhere on the playing field, with the exception of within the bunker complex.

NO Alliances are permitted between any of the factions.